Where physics meets pixels

Portable, physics-driven objects for generative video

Four research threads are converging: gaussian splatting, neural rendering, physics simulation, and scene decomposition. SplatForge maps the collision point and builds what emerges.

The four threads
01

Gaussian Splatting

From SIGGRAPH 2023 to Superman VFX in under two years. 3DGS is the new primitive for real-time photorealistic rendering, now entering production pipelines at OTOY, Foundry Nuke, and Unreal Engine.

02

Neural Rendering Compositing

Compositional NeRFs, object-aware radiance fields, and multi-view diffusion models are making it possible to render, relight, and composite individual neural objects into arbitrary scenes.

03

Object-Centric Decomposition

DynaVol-S, OSFs, and structured scene graphs decompose complex environments into individually controllable objects with semantic understanding, physics properties, and independent motion.

04

Physics-Based Material Sim

MPM, FEM, and position-based dynamics integrated directly into gaussian splat representations. PhysGaussian, GaussianFluent, and PIDG prove elastic, fluid, and granular materials work natively.

The research exists.
The market exists.
The product doesn't.

Luma AI raised $1B for gaussian splatting capture and video generation. Tesla uses 3DGS for world simulation at 220ms per scene. Zillow ships it to millions of home buyers.

But nobody is building portable, physics-aware objects designed to be dropped into generative video pipelines. Not Sora. Not Veo. Not Runway. They generate pixels. We forge objects.

SplatForge sits at the convergence of these four threads, tracking the research and building the tools to turn gaussian splats into compositable, physics-driven digital matter.

The convergence is accelerating
3DGS
Gaussian splatting papers on Arxiv in 2025 alone numbered in the hundreds, with daily additions tracking new breakthroughs in dynamics, physics, and compositing.
$4B+
Luma AI's valuation after their $900M Series C. The market has priced in gaussian splatting as foundational infrastructure for visual AI.
2026
Sora ships "Physics Compliance Mode." Veo 3.1 excels at material rendering. The generative video stack is demanding physics-aware objects.

Objects that know their physics, rendered in real time, composited into any world.

SplatForge is building the bridge between physically-based simulation research and the generative video revolution. The four threads converge here.